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Brave New Reality


# 50760
Brave New Reality
An in-depth look at how virtual reality and the Internet are changing our societies and our global consciousness.
9,100 words (approx. 36.4 pages) | 30 sources | MLA | 1999 United Kingdom


Paper Summary:

This essay is split into four main chapters. The first chapter, "Imaginary Exodus", analyzes the term "cyberspace" and looks at how the Internet is changing, or perhaps has already changed, our lives. The second chapter, "Creating Escapes to Wonderland", looks at the various cultural marvels the computer world has developed in order to provide us with entertainment, looking predominantly at the games market, which is already a multi-billion dollar business outstripping Hollywood's entire yearly profits. The third chapter, "Virtual Reality (VR) " A Consensual Hallucination", analyzes the dream of VR and how it came to be, what it offered us, and what has become of it since the term was first coined back in the eighties, with regards to how it may already be a subtle part of our lives. The fourth and final chapter, "Future Predicaments and Cyber Harbingers", deals with the effects the cultural backlash, the Internet, VR ,and computing in general, have had on the creative arts, particularly film, in relation to science fiction inspired from science fact. The conclusion, having mused upon the "Brave New Reality" we face, suggests a number of culturally significant hypotheses for our time and how the world might be changing with the onset of the seemingly unstoppable technological infiltration.

From the Paper:

"Cyberspace, a term coined in the early eighties by the science fiction author and theorist William Gibson, and later described as "the place you are when you're on the phone" is now an everyday term in much of the Western world, if not the Eastern too. It denotes a coming of a new age, an electronic entity created out of silicon and wires that store millions and millions of bytes of information, information that governs, informs and teaches almost anything we need to know about. The Internet, a nineties phenomenon, has already taken a large chunk of this new found frontier and brought it into the homes of over sixty million "net surfers" within a short period of time. It is only in the last fifty years that the words "computer", "integrated circuit" and "television", amongst countless others, have become household names, and each has brought with it it's own small revolution within the society that now not only uses them everyday, but almost depends on them."

Cite this paper

APA Citation:

Brave New Reality (2012, January 15). Retrieved February 12, 2012, from http://www.academon.co.uk/Research-Paper-Brave-New-Reality/50760

MLA Citation:

"Brave New Reality" 15 January 2012. Web. 12 Feb. 2012. <http://www.academon.co.uk/Research-Paper-Brave-New-Reality/50760>




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Published by:

Mindblast nexus GB
Publisher Since:
Apr 20, 2004
I went to a private school in England where did 3 A Levels (A - art, C - Ancient History, D - politics) and an AS level (half an A Level) in computing (C). then went on to do a BTEC and gained a pass. Following this introduction course, I studied film and video where I obtained a 2:2 eventually after a couple of bad years. However, this didn't effect y writing, and I produced one short film script that was judged by an industry professional as 'genius', and produced a 10,000 word dissertation on the internet which got me 64%. I hasten to add, it only took me a week to write.
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